Wednesday, September 16, 2026

HW 3 Basic Lighting & Materials

Unreal Screenshots:



I wanted to portray a very warm and cozy scene. The sun is rising but since it's still dawn the inside of the house is not getting a lot of light. Thus, the lanterns are still lit and the fireplaces are on and burning bright.


Perforce Submission:


 

Monday, September 14, 2026

Thursday, September 10, 2026

Use of Silhouettes - Week 2 Art Bible Blue Sky

 Use of Silhouettes 




Eight silhouette designs of the Player Character in Wolfsbane, The Priest.

 Perforce 




Tuesday, September 8, 2026

UE5/Perforce Basics

 UE5/Perforce Basics Submission



My thought process was to create a small scene telling the story of a person, in a medieval/fantasy universe, living in a house hovel. They make a living selling mead. They wake up, brew mead, sell mead, then go to sleep and dream about mead. Usually their only company are the barrels that share their small living space, but every once in a while, the individual's best friend travels days to come hang out and drink mead together at the old rickety table.


Perforce Screenshot:




Monday, September 7, 2026

Crates And Barrels Project (Blockout)

 Crates And Barrels Project (Blockout)


Beauty Shot Render

Wireframe Shot Render


Unreal Engine Proxy Model

Maya Proxy Model


Perforce Upload Screenshot




Friday, September 4, 2026

WOLFSBANE: Use Of Reference (Art Bible Interactable Character)


WOLFSBANE












I got assigned the Interactable Character Art board. The only other character in the game besides The Player is The Rougarou. The Rougarou is based off Louisiana Cajun folklore. It is a half-human half werewolf-like creature, that turns into the beast at night. They prefer to live in swamplands with a lot of forest coverage. The Rougarou primarily feeds on catholic and catholic children. The Rougarou needs to relive itself from the curse and the only way to do so is to bite a victim, draw blood, and transfer the curse. For this art board, I wanted to convey how important the legend, the history and culture behind the Rougarou is to the overall gameplay loop.


Perforce



Tuesday, September 1, 2026

Meet Mat: Substance Painter Project

 Meet Mat: Substance Painter Project


Theme Description:
I painted the blank Meet Mat figuring to look like a child wearing a fabric pigeon costume. I decided on this theme because I grew up working on my family farm and one of the primary animals we cared for were/are pigeons. Pigeons have played a major role in my upbringing, and I wanted to carry that aspect of my life into FIEA. My design is a reference to the Halloween costume of a pigeon that gets sold in stores. I own this costume:
https://www.halloweencostumes.eu/adults-city-slicker-pigeon-costume.html

Description:
Tools and techniques used in my painted Meet Mat figurine include, the paintbrush, layer masks and layer groupings, textures, editing the presets of the textures used to change settings such as weft size and depth, mirroring, and lighting and shaders. To create the rendered image showing the three sides of Meet Mat, the original model was brought into Maya, copy and pasted, and exported out as a new fbx file. This was then brought back into Substance Painter, staged, and rendered. 







Use of Composition: Week 06 Art Bible Blue Sky

 Use of Composition: Week 06 Art Bible Blue Sky Boat: Hades Art Style For this assignment I 3D modeled a row boat. I proceeded to use photos...