Tuesday, September 29, 2026

Basic Rigging

 Basic Rigging



For this assignment, I first started with making a basic skeleton of Archer character. I then provided basic skinning to make sure the skin moves only with the relative joint. I Then make a simple FK rig for the Archer character. Shown below is my Maya Outliner hierarchy. I then submitted my Maya file and zipped Maya file to Perforce.

Perforce












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